Short demo created in SideFX Houdini.

Rendering engine: Redshift
Lighting: Single HDRI light dome, single square key light, two spotsĀ for vehicles headlamps.
Rain: simple particles, multiple flat geometry emitters
Ambient/Atmospheric effects: Redshift volumetric lighting and fog
Characters: models and textures created and animated in iClone7/Character Creators, and Headshot
Setting/Kitbash: streets and building modeled in Houdini, PBR shaders created in Adobe Substance Painter
Sound effects and post editing: Adobe AfterFX
Storyboards and preparatory sketches: Storyboarder

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