HARD SURFACE MODELING SHOWCASE
AUTOMOTIVE LIGHTBULBS

This is a small portion of automotive products I have modeled in the past two years, while working at Mega Racer Inc. I have created some of these models in Rhinoceros 3D, and then edited them in Maya. All models are rigged to light up, and all screenshots feature poly count and UDIM tiles. these models have a high polygon count as necessary for up to 4K photorealistic rendering resolution.

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